More PSX games reviewed..
blimey, kei's said he's a bit low on articles for the word 15, so I
thought I'd write some more bol..er..stuff.
Um, how about another Playstation game review? Yeh, I know, you've
probably just read all the other reviews of mine and promised yourself
at least a days break before you read another one, but...
Right, the last game I rented was Speedster. I rented it as I wanted to
see if the reviews were right about the game. Let me put it this way,
they were wrong. They stated that the title of the game was quite
ironic as it ran rather slowly. Er, no it doesn't. It Seems to run
slowly when you play the game in professional mode then novice mode.
Playing the game in novice mode is a no-brainer anyway, as you don't
earn any cars when you complete all the circuits. The aim of the game
(in one-player mode) is to complete the game using each car to gain more
cars. There are two types of car available, high-speed and all terrain.
Let me tell you, it's bloody hard using either!
There are a number of circuits to race across, each circuit beautifully
crafted with some very nice graphics being chucked about. The detail is
superb, with the view being able to zoom in and out and although there's
no in-car view, the game plays very well with the set views. The best
view, the one that you start off with, is the best, being above and
slightly behind the car. However, if you so wish, the view can be
zoomed out so the cars appear smaller than those in Micro Machines.
This offers more of a view of the track, but control suffers and you
don't get as much of a sensation of speed. Playing one-player, as said,
offers you the chance of gaining more vehicles to race with, but what a
bloody hard chance it is! It increases in difficulty if you make a
mistake but I found if you cut every corner as best you can there is a
possibility of coming first. Be warned, it's a tough challenge!
The game offers a whole new perspective when played in two-player.
Although it's only head-to-head (no computer cars), it's a race to the
finish through cunning and cutting up your opponent. The split-screen
view offers a good view of the surroundings and the speed is kept up. A
real challenge is offered when played in professional mode with the
Ferrari on the motorway race. The graphics just fly. Although this is
where a serious problem occurs that I last heard of in Doom - the sticky
wall syndrome. This happens especially when you are hurtling around a
slip-road and you happen to clip the wall. You sort of "stick", and
because you try to counter-steer, it then sticks to the other side. It
can be infuriating when your opponent is closing in behind. That's
another thing. The game can be played so that the car behind has a
catch-up boost. For example, it knocks the car in fronts speed down and
raises the car behinds speed. This is okay if you are playing the same
car, but if one of you is playing with a faster or slower car, the odds
can be stacked against or for you. For example, one cars top speed
could be 220, the other could be 180. When the faster car is in front,
its speed is knocked down to 205 and the slower car which is behind is
knocked up to 195. It kind of defeats the object, really. The slower
car has Got to be a better player than the faster car, otherwise it's
had it.
There's also an energy bar to contend with. Well, Ferrari's weren't
made to withstand constant wall bashing, were they? Obviously, this
decreases whenever you hit anything, until black smoke starts pouring
out the back and you get a warning about low energy. Oh, and in
one-player mode, the replays are beautiful! The camera panning around
All The Time while zooming effortlessly in and out keeping your car well
in view. Brilliant! Lap records and setups can be saved. There's
three modes of play - single which offers you a single race (and keeps
it in memory, so if you want to race the track again, there's no
loading, smart one!) - championship, which offers you the chance of
racing against some very hard computer opponents to gain more cars - and
time trial which offers you the chance to race around a circuit and beat
your times. The time trial option offers a ghost car facility, which I
guess would show your car going around the circuit as on the last lap
you did, but I didn't see it. Strange.
The sound ain't bad, either.
So then, a compelling (if a little difficult) one-player game and a
brilliantly implemented two-player game. All-in-all, pretty good
really.
The ratings, if you would :
Graphics : 92%
Sound : 90%
Lastability : 90%
Playability : 89%
Overall : 89%
review by kenco and chocolate hobnobs/carnage
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